Some truly exceptional work being done on RPCS3, especially when you take into account their previous announcement back in October about it now booting every game (not all playable though).
As for the rest of the Ratchet and Clank games, increasing VBlank will uncap the frame limit on it's own, so you can enjoy the whole series with no in-game frame limit! If you want to learn more about VBlank, check out this video:
Along with kd-11's work, patch guru has been busy creating patches to uncap the framerates in Tools of Destruction, Quest for Booty, and A Crack in Time. Recently, kd-11 improved RPCS3's immediate mode rendering and linear cubemap decoding which fixed broken lighting in many Insomniac games, and fixed dynamic shadows in Naughty Dog games and a handful of other titles. YouTube videos require cookies, you must accept their cookies to view.